The Battlefield franchise excels at FPS multi-player gameplay with vehicles. CoD doesn't have the vehicles and is more arcade feeling to me but multi-player is also first for them too. But both have pretty good campaigns as linear campaign stories go, even though the developers know that that's not really why people buy those franchise games. CoD Black Ops 4 released with no campaign story. If your not into FPS mulit-player online gaming, yes, I can see how someone wouldn't get into those much especially at $60 a pop.12_Gauge_Chimp wrote: ↑Thu Jan 10, 2019 5:00 pmSpeaking of Battlefield games, the only one I've sort of played was "Battlefield: Hardlines" or whatever the one was called where you play as a cop (or was it a DEA agent?).
It played ok, but I felt like my hand was being held the whole time. It felt super linear and didn't allow for any creativity in taking down the bad guys. That game kind of soured me on the whole Battlefield franchise.
It might've been different had I played the online side of things, but I don't have an XBOX Live account (well, I do, but I don't have the one where I can play online with friends or other players).
Hardline is the only one from the BF franchise I haven't played since BFBC2 [BFBC2 was a most awesome campaign story BTW]. Mainly because Hardline is cops and robbers and a direct spin off of BF4 using the same game engine as BF4, so exactly the same multi-player gameplay with a different skin. I did read that it wasn't as successful as the other games in the series $$. If the price hits $5 or $6 bucks for the digital download I will probably get it to play the campaign story but not for $10-$60. I watched some of my friends' YTUBE videos of the multi-player gameplay and it really does feel like BF4 to me having played the crap out of BF4 myself.
And yeah, if it feels linear that's not good. Good linear games should fool you into thinking you're not following a path. I've found another way you can make a linear game more challenging is to look at the trophies , awards etc list [depending on the platform] where there may be trophies for doing a mission or section in a really different, challenging, if not creative way.
Another thing I do in campaign stories on my first playthru is start on the difficulty setting one notch harder than the 'normal' difficulty setting. For two reasons; there is usually a trophy [PS4] for completing the campaign, and then another one for completing the campaign on hard. If I start on hard I get both trophies when I'm done, so I don't have to replay it to get the second trophy especially if I don't like it. Secondly, normal is not challenging enough for me even on the first playthru which makes it more fun for me. I might go to 'easy' to gather any collectables missed on the fist playthru to get that trophy but only if I really like the game. All that just to make the campaigns interesting.
I didn't buy and play BF1 when it first released either, 'cause after I played the beta and realized they totally changed the interface from BF4 and other stuff I was just 'meh'. But then did buy BF1 digital download and the complete Premium DLC for $5.99 about a month before BFV released, because I knew they were using that new interface in BF5 and I wanted to practice with the BF1 interface to be ready for BFV. The Campaign in BF1 was fun, linier but fun.