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 Post subject: Re: Fallout: New Vegas
PostPosted: Mon Jul 26, 2010 2:41 am 
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It's been confirmed. Hardcore mode will not turn enemies into bullet sponges. The damage both dealt an received remains the same as on normal, but with the added requirements of water/food/sleep (yes sleep too) and stimpacks don't instant heal. Radaway also doesn't instantly drop your radiation.

Looks like it may just be worth the $80 I spent to pre-order the Classic LE from Gamestop.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Mon Jul 26, 2010 1:39 pm 
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Oh yeah, got my LE ordered already!

Can't wait!!

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 Post subject: Re: Fallout: New Vegas
PostPosted: Mon Jul 26, 2010 2:04 pm 
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19th of October 2010 release date. Kind of dissapointed about the Pre-Order bonuses though. I apparently have to pre-order through bestbuy to get the one I want. It would be much easier if I could simply pre-order through Steam and get the The Mercenary Pack instead of the Caravan pack.


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 Post subject: Re: Fallout: New Vegas
PostPosted: Fri Aug 27, 2010 4:31 pm 
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I usually pre-order through Gamestop , but I want the Caravan Pack , so I might have to do it through Steam .

http://www.1up.com/news/fallout-vegas-d ... rder-packs

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 Post subject: Re: Fallout: New Vegas
PostPosted: Fri Aug 27, 2010 4:47 pm 
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What's the extra stuff you PC guys are getting?

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Aug 31, 2010 3:04 pm 
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I pre-ordered my Collector's Edition from Gamestop yesterday.

I still have to finish Fallout 3 and its expansions, hopefully I'll have enough time.

I don't know that much about the gaming industry, but I read that many of Obsidian's employees worked for Black Isle developing Fallout and Fallout 2. Those games were kind of buggy, but very good anyway. There was a company called Troika that had many former Black Isle people working for it, and it made games that were extremely buggy but, IMO, quite excellent. I'm not sure exactly where I'm going with this, other than I have a little bit f hope that Obsidian will pull this off even with their reputation.


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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Aug 31, 2010 6:50 pm 
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Personally I'd rather get real schwag then in-game schwag. What happen to the bobble heads, etc? How hard would it be to have some Vault 13 Canteens made up?

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Aug 31, 2010 7:34 pm 
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quazi wrote:
I pre-ordered my Collector's Edition from Gamestop yesterday.

I still have to finish Fallout 3 and its expansions, hopefully I'll have enough time.

I don't know that much about the gaming industry, but I read that many of Obsidian's employees worked for Black Isle developing Fallout and Fallout 2. Those games were kind of buggy, but very good anyway. There was a company called Troika that had many former Black Isle people working for it, and it made games that were extremely buggy but, IMO, quite excellent. I'm not sure exactly where I'm going with this, other than I have a little bit f hope that Obsidian will pull this off even with their reputation.

The employees at Obsidian keep forgetting little things. Like dead lines and game polishing. So they'll drag their feet for 3/4 of the time they're given to produce a game, and then rush for the last 1/4 and leave out a lot of the fine tuning. Alpha Protocol was a fine example of this. I'm not a game mechanics snob. I care more about story. But a lot of Obsidian's games have been so horrible in function that I kick myself every time I try and give them a chance. I hope this will break the chain.

If you see on your local news about a young man found dead in his apt. who hung himself by his XBOX power cord, you'll know who it is. Because I swear, this is the last chance I give these guys. I mean, for crying out loud, they have a pre-existing game engine to work with. If douche bags can make game mods for this engine that are out of this world awesome, using their personal computer; then Obsidian can not screw this up. . ... right? :|

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Aug 31, 2010 11:07 pm 
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Molon Labe wrote:
I mean, for crying out loud, they have a pre-existing game engine to work with. If douche bags can make game mods for this engine that are out of this world awesome, using their personal computer; then Obsidian can not screw this up. . ... right? :|

That's part of why I was hopeful, but now you have me worried.

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Personally I'd rather get real schwag then in-game schwag. What happen to the bobble heads, etc? How hard would it be to have some Vault 13 Canteens made up?


The Collector's Edition does.

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The Fallout: New Vegas Collector's Edition comes with:

* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game

* “Lucky 7” poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.

* A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!

* A recreation of the game’s highly coveted “Lucky 38” platinum chip.

* A hardcover graphic novel “All Roads”, that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics.

* ‘The Making of Fallout: New Vegas’ DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.

Source: http://www.gamestop.com/Catalog/productDetails.aspx?sku=640162


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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Aug 31, 2010 11:25 pm 
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I remain cautiously hopeful. I have the collectors edition on pre-order from Gamestop, so that says something. I mean, some of the mods I've seen for Fallout 3 have been 7 shades of epic. These are basement nerds, making tweaks with the code on their personal computer. Obsidian has no excuse this time.

Their last chance, not just with me but with many friends as well.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Wed Sep 01, 2010 4:44 am 
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I'm very excited about the new Hardcore mode and the new reputation system where you can have different reputations with different factions, like Fallout 2.

I think that games that are too realistic probably wouldn't be very fun, but it seems to me that any good post-apocalyptic wasteland game should make a person manage water, food and fatigue.

The first time I played Fallout 3* I played an ultra-good sneaky sniper. Now I'm playing as an ultra-evil melee character. I thought about trying to play as a neutral character, but Fallout 3 didn't seem to have very many moral "gray" areas. It looks to me like New Vegas might provide better opportunities for playing a neutral character. If I could pull a Yojimbo/A Fistfull of Dollars/Last Man Standing, that would make me very happy.

*Not played all the way through, just played for a while before I had to set it aside to concentrate on school.


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 Post subject: Re: Fallout: New Vegas
PostPosted: Thu Sep 09, 2010 2:07 am 
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A game that is really hardcore and similar to Fallout 3 style of play is Metro 2033. I played it and loved it. It's just a tunnel shooter, there's no sandbox, but the gameplay is way different. Bullets are hard to come by, there's no life bar, stimpacks are just epi-pens and don't work instantly, guns randomly jam, you can drown or suffocate in the air outside the tunnels, sentries can hear you or see you realistically, it's great.

This is what I hope Hardcore in New Vegas will be like.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Thu Sep 09, 2010 2:30 am 
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Metro 2033:

Awesome setting
Epic in detail
Lacking controls
Flopped story

Played it, enjoyed specific parts but overall didn't like it. I don't like it when games force you to choose to do something the stupid way. Like escort a child thru monster infested tunnels by putting him on your shoulders. Yeah, it's a nit pick, but the resulting degradation to your rifle manoeuvring (like I said, epic detailing) was fucking stupid. Now take examples like that and repeat about a dozen times. Stupid crap like that breaks a game for me when they don't make up for it with good story telling. The kid had two good legs, why would I hinder both myself and the boy by adding a large unbalanced weight right behind my neck? If a game wants to be as realistically detailed as Metro 2033 was, then it better be realistic with the reasoning behind the "we're gonna make you do this now" scenarios.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Thu Sep 09, 2010 4:26 am 
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I know what you mean - I enjoyed it and thought the atmosphere in general was pretty good, though.

And you put the kid on your shoulders because there are those rat-things running around, I think.

I enjoyed it for the most part, thought that it was pretty well thought outoverall, even if it was fairly linear.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 14, 2010 10:00 am 
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Something just occurred to me. Remember the rare quests in Fallout 3 that didn't have quest markers on them? Just info logged onto your pipboy's note section? Well, a good one for New Vegas would be a good old fashioned Bounty Hunt. No quest markers. No quest updates in your quest log. Just note gathering, clue hunting, and a picture/profile on your pipboy taken from a wanted poster. A good old fashioned bounty hunt would go well with the Wild West theme to New Vegas. These could be NPCs that are already in the game, going about their business, trying to stay low and blend in. You could have already met them previously in the game. And then add a moral dilemma with a couple of them. Say, the largest bounty could have been set up by a ruthless casino owner and you have to choose between collecting or helping him escape.

These would be awesome if done well, and actually designed to make you use atleast a modicum of investigative sense.

Just a thought.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 14, 2010 10:28 am 
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I wonder if they're going to have any throw-back references to Desperado.

http://fallout.wikia.com/wiki/Desperado

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 14, 2010 10:54 am 
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Murph wrote:
I wonder if they're going to have any throw-back references to Desperado.

http://fallout.wikia.com/wiki/Desperado

Oh how I wish that Fallout 1 & 2 were available for download on the 360. My laptop has a video card with a rating of "eat a dick". Pics? Fine. But not video for some reason.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 14, 2010 1:40 pm 
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Molon Labe wrote:
Something just occurred to me. Remember the rare quests in Fallout 3 that didn't have quest markers on them? Just info logged onto your pipboy's note section? Well, a good one for New Vegas would be a good old fashioned Bounty Hunt. No quest markers. No quest updates in your quest log. Just note gathering, clue hunting, and a picture/profile on your pipboy taken from a wanted poster. A good old fashioned bounty hunt would go well with the Wild West theme to New Vegas. These could be NPCs that are already in the game, going about their business, trying to stay low and blend in. You could have already met them previously in the game. And then add a moral dilemma with a couple of them. Say, the largest bounty could have been set up by a ruthless casino owner and you have to choose between collecting or helping him escape.

These would be awesome if done well, and actually designed to make you use atleast a modicum of investigative sense.

Just a thought.


That does sound pretty cool!

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 8:50 am 
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Anyone else have their countdown going?

The more I learn of this game, the higher my hopes are. If this game doesn't cure atleast 2 forms of cancer I will be disappointed.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 9:17 am 
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YES


I am a little pissed that I wont be able to pick it up at midnight. Gamestop in my area isn't staying open so Ill have to wait a whole 9 hours to play it :) I also didnt find out until to late about the different starting packages you get by pre ordering through different companies.

I am so jealous that the computer gamers have so much more content for fallout three. They need to release a GECK for the console guys as well.

So what character are you going to build the first time through?

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 9:33 am 
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Sneaky bastard type. Scoped weaponry, preferably rifles with a penchant for stealth/knife kills. Lighter armor types. Strong morals with an over developed (yet begrudging) sense of justice. Weak spot for the little guy and merciless with slavers/raiders.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 9:38 am 
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Nooo you cant play my character! J/k I play a sneaky lockpickey shoot them in the head from the other side of the hill character as well. But My fellow is slightly more rouge ish. While i am almost always "Good" I have an issue with extra caps and equipment sticking to my fingers when I go some where.

It will be interesting to see how the new karma and esteem system work out. Bet it makes those guys with high charisma and speech skills happy.

So are you going to go hardcore out of the bat? or play a standard game and then do hardcore?

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 9:41 am 
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Normal difficulty with hardcore mode on right off the line.

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 Post subject: Re: Fallout: New Vegas
PostPosted: Tue Sep 28, 2010 9:43 am 
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Yeah thats my plan as well. I like how it makes you eat and sleep. as long as i dont have to take a dump Im good

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