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PostPosted: Thu Feb 02, 2017 11:01 pm 
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You are in charge of choosing the automatic turret they use in the movie. You are part of a separated detachment of space marines that is waiting on an escape ship separate from Ripley's group and that is trapped and depending on that turrent for protection. It is a single barrel motion sensor based gun and cost is no option. While that's great, the laws of physics remain. So there is a weight limit of 200 pounds for ammo. You must also consider heat as an enemy. The turrets will only stop working if they run out of ammo or they overheat. As these are new turrets you don't know what the maximum heat level is that would cause them to stop. It's in the future so there are a lot of variables you will have to guess at. For each target they will expend 2 bullets but you have no idea how many aliens are coming (it's gonna be a lot :? ). You can adjust the shots per minute as needed, the rounds are belt fed so some ammo will work better than others.Also the Aliens are very hardy creatures and you might have to face a Queen, or not. Let's say the chance for a Queen is 50/50. Lets say you need 20 minutes of protection.
Well what round will you choose. :mrgreen:

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PostPosted: Thu Feb 02, 2017 11:30 pm 
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12 ga grenade rounds.

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PostPosted: Fri Feb 03, 2017 1:02 am 
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I'm thinking like.... a rail gun. Or a type of needle round. Super light, super fast, vaporize anything that comes in their way. Then, make it water cooled like an old Vickers machine gun and you're good to go.


THIS
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PLUS THIS
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PostPosted: Fri Feb 03, 2017 9:31 pm 
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Welcome to the forum Adele :clap: .
I was really talking about rounds that exist currently not rounds you would like to exist. So no chain Lightning, Posion Needle, and so on.

As it seemed at least in the Alien books (props to Steve Perry author) pistol rounds only worked if they opened their mouths and you were close, 30-30 rounds would bounce off their exoskeleton at around 50 -100yards. I think we need large and powerful ammo that is not too heavy. I think 7.62x54 R would be a good choice. It's been used quite effectively in Machine Guns. I considered 7.62x51 but honestly cant think of a medium machine gun chambered in it that is superior to Russian PK.
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PostPosted: Fri Feb 03, 2017 11:23 pm 
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The Twizzler wrote:
I was really talking about rounds that exist currently not rounds you would like to exist.


Hmmm... well in that case, I'd say 5.56mm AP black tip rounds. Armor piercing, light, and if it punctures them, won't their acid digest them from the outside? (I'm rusty on the movies) Plus, they are fast and if the turrents are auto-aiming, they should be able to make accurate and deadly shots.

I want volume over power, since I'm limited to weight of ammo. I thought FN5.7 or 5.45x39 but the 5.56 outclasses them for speedy bullets

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PostPosted: Fri Feb 03, 2017 11:32 pm 
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Just so we can frame up a point of reference here for OP's question.



I choose ultra major mega exploderific rounds for my turret gun.

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PostPosted: Fri Feb 03, 2017 11:57 pm 
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No, in the movies, books, graphic novels the Aliens are impervious to their own acidic blood. I discounted 5.56 as the amount of bullets to deal with both the number and veracity of the bugs ( in the books they call this a bug hunt) would overheat the guns. In the books they constantly underestimate the numbers and toughness of the Aliens. Also I said 50/50 chance of a Queen and no way is any 5.56 killing her. Remember these are creatures that are able to break into sealed pressure chambers with just their body.


There was a guy in the books who managed to kill one with a Knife, but he died almost immediately and he regularly benched
500 pounds.
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Anton "The Candyman" Pulaski
Anton Pulaski,[2] better known as "The Candyman",[3] was a convicted criminal who volunteered for the Weyland-Yutani Corporation's Berserker program. He was a member of the Berserker hunter/killer team dispatched to DS 949 in response to the Xenomorph outbreak there.

The Candyman was killed by a Xenomorph Warrior aboard DS 949, the creature ambushing him from above and impaling him with its tail.

JeeperCreeper wrote:
The Twizzler wrote:
I was really talking about rounds that exist currently not rounds you would like to exist.


Hmmm... well in that case, I'd say 5.56mm AP black tip rounds. Armor piercing, light, and if it punctures them, won't their acid digest them from the outside? (I'm rusty on the movies) Plus, they are fast and if the turrents are auto-aiming, they should be able to make accurate and deadly shots.

I want volume over power, since I'm limited to weight of ammo. I thought FN5.7 or 5.45x39 but the 5.56 outclasses them for speedy bullets

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PostPosted: Sat Feb 04, 2017 1:17 am 
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An M-2 in .50 bmg.

It won't be the first weapon in space, that was the Russian R-23, but it is a good compromise on weight vs. firepower.

The R-23 in 23mm would be my next choice.

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PostPosted: Sat Feb 04, 2017 8:37 am 
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majorhavoc wrote:
Just so we can frame up a point of reference here for OP's question.



I choose ultra major mega exploderific rounds for my turret gun.


In A2, the sentry guns worked. I saw dead & dying aliens. I would choose the grenades from Starship Troopers, the book. The one for use with the powered armor. Then I would get far away :wink:

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PostPosted: Sat Feb 04, 2017 1:02 pm 
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https://www.youtube.com/watch?annotatio ... MT97bqaOdM

I Imagine Weyland Yutani's funds and an additional 80'ish years would allow for substantial improvements in materials and design... you save a ton of weight without needing cases, primers or propellant.


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PostPosted: Mon Feb 27, 2017 2:58 am 
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I'm leaning towards a Dragonfire style 12-gauge round...xenomorphs don't care much for fire if I remember the movies correctly, so some white phosphorous with some buckshot mixed in should take the edge off their appetite as well as giving them a nice dose of "GO AWAY!"

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PostPosted: Mon Feb 27, 2017 10:16 am 
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Automated flamethrower. :crazy:

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PostPosted: Mon Feb 27, 2017 4:04 pm 
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LowKey wrote:
Automated flamethrower. :crazy:


IIRC, the handheld flamethrower worked nicely in A2 when Riley was rescuing Newt. So, first choice is a liquid fuel flamethrower. Pull the turret and pressurizer off of a M132 Armored Flamethrower and use it.

Second choice is toss up between the Mk-47 grenade autolauncher with smart munitions, or a M134 minigun. I'm not sure I would want to go below 7.62x51 considering the armoring the exoskeleton provides.


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PostPosted: Mon Feb 27, 2017 4:22 pm 
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10 GA. Gatling gun firing 4 1/2 in. 0000 exploding DU buckshot. It always hits them in the head. One round, alien DOWN!

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PostPosted: Mon Feb 27, 2017 8:17 pm 
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In the books they had a system where a three man team ( all convicts with very long sentences are offered this chance for parole) would clear the ground level. Then one man by himself would descend into the hive as soon as he saw a a large zenomorph he would attach a mask to his face, lay down his gun, and turn into a sandbag. He would let them take them to the queen and attach him to the wall. Meanwhile the other two along with a military scientist and 2 military officers would ready the MAX. The MAX was a 5 ton fully enclosed suit with a psycho ( with a death sentence hanging over him) sealed inside for 36 months and kept in a coma when not in use. When needed they would set computer controlled safeties for the crew and maybe for any survivors, pump MAX up with adrenaline, and then stand back. It had rocketts, machine guns, flame throwers, and grenades on its arms. It would head for the previously mentioned sandbag via a tracking beacon in his suit. It would lay waste to everything in it's path except those who were electronically marked. After the MAX killed everything the two cons would come down and release the sandbag and they all head home. This didn't work everytime though ( of course). Each bug hunt depending on the severity earned them so much time off their sentences. The sandbag compiled time served twice as fast as the other 2 (it's hard to find volunteers) and supposedly the guy in the MAX got out of the suit (company probably lied) and wasn't executed (implied he likely never got out till death).


Hey, look it's Corporal Sandbag.
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Close_enough wrote:
LowKey wrote:
Automated flamethrower. :crazy:


IIRC, the handheld flamethrower worked nicely in A2 when Riley was rescuing Newt. So, first choice is a liquid fuel flamethrower. Pull the turret and pressurizer off of a M132 Armored Flamethrower and use it.

Second choice is toss up between the Mk-47 grenade autolauncher with smart munitions, or a M134 minigun. I'm not sure I would want to go below 7.62x51 considering the armoring the exoskeleton provides.

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PostPosted: Tue Feb 28, 2017 5:48 pm 
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Either 40mm grenades (a la Mk 19) or 30mm DU (a la A-10).


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PostPosted: Tue Feb 28, 2017 8:42 pm 
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automated quad-50


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PostPosted: Wed Mar 01, 2017 1:54 am 
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what ever happened to metal storm anyway?

https://youtu.be/wKlnMwuCZso

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PostPosted: Wed Mar 01, 2017 12:57 pm 
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A mint condition MG42, although overheating would be a serious concern with it.


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PostPosted: Wed Mar 01, 2017 9:12 pm 
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Something belt fed in 6.5 Grendal

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PostPosted: Fri Mar 24, 2017 8:43 am 
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Because exploding rounds explode!

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PostPosted: Fri Mar 24, 2017 10:27 am 
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91Eunozs wrote:
Because exploding rounds explode!
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What is this?

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PostPosted: Fri Mar 24, 2017 11:19 am 
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MPMalloy wrote:
91Eunozs wrote:
Because exploding rounds explode!
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What is this?



Aww man. You need to play Halo. And enjoy :)

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PostPosted: Sun Apr 02, 2017 3:58 am 
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Duh, a MK44 ATK 30mm Chaingun running HEI (High Ex Incendiary) primary belt with APFSDST (Armor Piercing Fin Stabilized Discarding Sabot Tracer) on the second belt for harder targets. Good for reaching out +2200 yards, you would only need 1 round per target.

Oh, and they already have the remote turret for it.
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Sweet ATK developed shorty, because shortys be pimpin for mad street cred. :rofl:
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