Zombie Fort.

This forum is dedicated to discussions on how to bust up on some zombies.

Moderator: ZS Global Moderators

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Zombie Fort.

Post by jlc87 » Mon Mar 02, 2015 3:47 am

Well, not really... more like an apartment on top of a garage made of brick. Give me opinions, I'm considering renting it one day. Image
Last edited by jlc87 on Tue Sep 01, 2015 10:39 pm, edited 1 time in total.

User avatar
Stercutus
* * * * *
Posts: 11939
Joined: Wed Feb 10, 2010 8:16 pm
Location: Bouncing in to Graceland

Re: Zombie Fort.

Post by Stercutus » Mon Mar 02, 2015 5:49 am

err considering what?
"Big Thanks - I promise to advance your agenda within the secret and omnipotent councils of the Trilateral Commission"

“No-one likes us, we don’t care.”

User avatar
gunsandrockets
* * *
Posts: 472
Joined: Wed Aug 11, 2010 1:31 am
Favorite Zombie Movies: 1979 Dawn of the Dead
Sean of the Dead
Return of the Living Dead
Zombieland
The Walking Dead
Location: Southern California

Re: Zombie Fort.

Post by gunsandrockets » Mon Mar 02, 2015 7:37 am

Elevated location is always a good thing for zombie defense.
I say we take off and nuke the entire site from orbit. It's the only way to be sure.

User avatar
JeeperCreeper
ZS Member
ZS Member
Posts: 2106
Joined: Mon Aug 25, 2014 2:49 am
Favorite Zombie Movies: Twilight... making zombies of our future generations
Location: Yo Momma's House

Re: Zombie Fort.

Post by JeeperCreeper » Mon Mar 02, 2015 9:09 am

It's like the Goodnight House from Tinderbox's Dead on Destitute Mountain!!!

Well.... Sorta....
They see me trollin', they hatin'.... keyboardin' tryna catch me typin' dirty
Halfapint wrote:There are some exceptions like myself and jeepercreeper.... but we are the forum asshats. We protect our positions with gusto
zero11010 wrote:The girlfriend is a good shot with a 10/22.
Her secondary offense will be nagging.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 12:18 am

Haha. Fortification ideas? I know knocking out the steps, or removing/unscrewing them would be a good idea... but I'm concerned about the garage door or the door beside it, how could I fortify those? I would need to put my vehicle inside of the garage though to keep it safe from zombies/marauders. Here's a higher quality version: Image
Last edited by jlc87 on Tue Sep 01, 2015 10:41 pm, edited 2 times in total.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 12:25 am

:oops:
Last edited by jlc87 on Tue Apr 14, 2015 2:05 am, edited 1 time in total.

TheWarriorMax
ZS Member
ZS Member
Posts: 189
Joined: Sat Apr 05, 2014 12:39 am
Location: Straya

Re: Zombie Fort.

Post by TheWarriorMax » Tue Mar 03, 2015 6:50 am

Needs an anti vehicle ditch on the perimeter to deter the real threat: other people
"And how can a man die better,
than facing fearful odds,
for the ashes of his fathers,
and the temples of his gods".

Buy "The Kingdom of Saudi Australia" on kindle:

https://tinyurl.com/y9jhv6y4

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 6:57 am

Anti vehicle ditch? Do explain. :awesome:

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 6:59 am

As for fortification ideas... boarding up the windows/doors? Bars on the windows maybe? Steel shutters? Traps? :twisted:

User avatar
TheZone
* * *
Posts: 305
Joined: Thu Mar 01, 2012 9:26 pm
Favorite Zombie Movies: The new Dawn of the Dead
Location: Texas
Contact:

Re: Zombie Fort.

Post by TheZone » Tue Mar 03, 2015 9:54 am

You need two considerations when planning a defense: Humans, zombies.

For Humans, the key is not visible fortifications, because that advertises that you have stuff worth stealing. Use a blowtorch to imitate soot trails out of the windows to suggest an interior fire in the past. Strew small items near the doors to suggest looters have come and gone. Build barricades inside, out of view of onlookers. Appear to be a damaged, looted building.

As to zeds, cage-work is your best bet; solid barriers do not allow you to engage the eternally-patient enemy.
My Zombie novel. The Zone.

My Second Zombie novel. Payload, YGAT Book 1

My Third Zombie novel. Rolling Hunger, YGAT book 2

My Western zombie novel. Sunstone

My alien invasion novel.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 10:10 am

Ah, good suggestions. Like a ninja. :o And cage-work? Like fences or walls? I don't know... if The Walking Dead taught people anything, its that walls and fences will be knocked or worn down eventually. Lol. I'd rather knock the steps or unscrew/remove them and keep the balcony and use a ladder to get up and down.

arentol
*
Posts: 81
Joined: Sun May 08, 2011 11:36 pm

Re: Zombie Fort.

Post by arentol » Tue Mar 03, 2015 12:15 pm

Forget the garage door. It will go down too easy and is a massive security issue. Block off all lower floor entries permanently, and in a manner the zeds can't break through.

You can kill zeds from the balcony, so your stair plan is fine.

Reinforce the fence on the side and back of the house. If you have to run out one side because the other is being overrun you don't want zeds to be able to easily walk around the sides of the house.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 12:41 pm

The garage door looks sturdy, but alright. How could I seal off the bottom level completely then? I could also kill zeds from the windows if I have a rifle or a crossbow, pick them off if they wander onto the street or around my base. How would you suggest reinforcing the fence though? And where will I put my vehicle to keep it safe from raiders or zeds? That's why I'd need the garage... but if the door doesn't hold up, then that is an issue. I could board up the garage door from the inside and take the boards down if I had to escape... but I thought of cutting a square hole (if possible) from the living room floor of the apartment down into the garage, so that way I could have access to the garage from the inside but I could fortify the garage door by boarding up from the inside and staying holed up as long as possible. Any other ideas? Zombie traps, building more fence around the apartment?
Last edited by jlc87 on Wed Apr 01, 2015 1:00 am, edited 1 time in total.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 12:53 pm

Stercutus wrote:err considering what?
Okay... I'm considering RENTING it one day. Is that better? :D

User avatar
TheZone
* * *
Posts: 305
Joined: Thu Mar 01, 2012 9:26 pm
Favorite Zombie Movies: The new Dawn of the Dead
Location: Texas
Contact:

Re: Zombie Fort.

Post by TheZone » Tue Mar 03, 2015 1:53 pm

jlc87 wrote:Ah, good suggestions. Like a ninja. :o And cage-work? Like fences or walls? I don't know... if The Walking Dead taught people anything, its that walls and fences will be knocked or worn down eventually. Lol. I'd rather knock the steps or unscrew/remove them and keep the balcony and use a ladder to get up and down.
I'm thinking grill work of strap-iron bolted to the building frame.

That way you can skewer the zeds just as they did through the fence in WD.

Fences go back to attracting human troubles. Unless you have a group, you can only defend one side of the building at a time. Hidden is best.

The best traps for zeds are knee-breakers: basically a hole just wide enough to admit a foot about 2' deep. It can terribly harm a leg. You'll need some sort of mark t avoid them yourself, but a lame zed will not be able to bring upper body leverage to bear to attack the fabric of your defense, and will be greatly slowed.

Plus its free.
My Zombie novel. The Zone.

My Second Zombie novel. Payload, YGAT Book 1

My Third Zombie novel. Rolling Hunger, YGAT book 2

My Western zombie novel. Sunstone

My alien invasion novel.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 2:39 pm

TheZone wrote:
jlc87 wrote:Ah, good suggestions. Like a ninja. :o And cage-work? Like fences or walls? I don't know... if The Walking Dead taught people anything, its that walls and fences will be knocked or worn down eventually. Lol. I'd rather knock the steps or unscrew/remove them and keep the balcony and use a ladder to get up and down.
I'm thinking grill work of strap-iron bolted to the building frame.

That way you can skewer the zeds just as they did through the fence in WD.

Fences go back to attracting human troubles. Unless you have a group, you can only defend one side of the building at a time. Hidden is best.

The best traps for zeds are knee-breakers: basically a hole just wide enough to admit a foot about 2' deep. It can terribly harm a leg. You'll need some sort of mark t avoid them yourself, but a lame zed will not be able to bring upper body leverage to bear to attack the fabric of your defense, and will be greatly slowed.

Plus its free.
Yes, great ideas, but I don't trust fences, if enough zeds/zombies/walkers whatever you want to call them collect, its all over, might as well let the fence fall. Skewers are a decent idea. I need more zombie trap ideas though, and reinforcement ideas. I hope my apartment will be the 'hub' for survival in my town, law enforcement and others could collect there and we could set up a perimeter and clear out as much of the town as possible of zeds. Just some ideas... I need more, please? :ooh:
Last edited by jlc87 on Mon Mar 16, 2015 8:24 pm, edited 1 time in total.

User avatar
JeeperCreeper
ZS Member
ZS Member
Posts: 2106
Joined: Mon Aug 25, 2014 2:49 am
Favorite Zombie Movies: Twilight... making zombies of our future generations
Location: Yo Momma's House

Re: Zombie Fort.

Post by JeeperCreeper » Tue Mar 03, 2015 3:13 pm

Make sure all these modifications are permissible in your lease agreement/contract.
They see me trollin', they hatin'.... keyboardin' tryna catch me typin' dirty
Halfapint wrote:There are some exceptions like myself and jeepercreeper.... but we are the forum asshats. We protect our positions with gusto
zero11010 wrote:The girlfriend is a good shot with a 10/22.
Her secondary offense will be nagging.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 3:18 pm

JeeperCreeper wrote:Make sure all these modifications are permissible in your lease agreement/contract.
Yeah, for sure. And I believe there's a shed in the back I can use, I could store extra goods in there maybe, and put a lock on it. Good idea? :D

User avatar
TheZone
* * *
Posts: 305
Joined: Thu Mar 01, 2012 9:26 pm
Favorite Zombie Movies: The new Dawn of the Dead
Location: Texas
Contact:

Re: Zombie Fort.

Post by TheZone » Tue Mar 03, 2015 3:34 pm

jlc87 wrote:
TheZone wrote:
jlc87 wrote:Ah, good suggestions. Like a ninja. :o And cage-work? Like fences or walls? I don't know... if The Walking Dead taught people anything, its that walls and fences will be knocked or worn down eventually. Lol. I'd rather knock the steps or unscrew/remove them and keep the balcony and use a ladder to get up and down.
I'm thinking grill work of strap-iron bolted to the building frame.

That way you can skewer the zeds just as they did through the fence in WD.

Fences go back to attracting human troubles. Unless you have a group, you can only defend one side of the building at a time. Hidden is best.

The best traps for zeds are knee-breakers: basically a hole just wide enough to admit a foot about 2' deep. It can terribly harm a leg. You'll need some sort of mark t avoid them yourself, but a lame zed will not be able to bring upper body leverage to bear to attack the fabric of your defense, and will be greatly slowed.

Plus its free.
Yes, great ideas, but I don't trust fences, if enough zeds/zombies/walkers whatever you want to call them collect, its all over, might as well let the fence fall. Skewers are a decent idea. I need more booby trap ideas though, and reinforcement ideas. I hope my apartment will be the 'hub' for survival in my town, law enforcement and others could collect there and we could set up a perimeter and clear out as much of the town as possible of zeds. Just some ideas... I need more, please? :ooh:
What you need, then, is some first-rate periodicals on the subject.

A well-written zombie novel or two should do the trick....
My Zombie novel. The Zone.

My Second Zombie novel. Payload, YGAT Book 1

My Third Zombie novel. Rolling Hunger, YGAT book 2

My Western zombie novel. Sunstone

My alien invasion novel.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 3:38 pm

TheZone wrote:
jlc87 wrote:
TheZone wrote:
jlc87 wrote:Ah, good suggestions. Like a ninja. :o And cage-work? Like fences or walls? I don't know... if The Walking Dead taught people anything, its that walls and fences will be knocked or worn down eventually. Lol. I'd rather knock the steps or unscrew/remove them and keep the balcony and use a ladder to get up and down.
I'm thinking grill work of strap-iron bolted to the building frame.

That way you can skewer the zeds just as they did through the fence in WD.

Fences go back to attracting human troubles. Unless you have a group, you can only defend one side of the building at a time. Hidden is best.

The best traps for zeds are knee-breakers: basically a hole just wide enough to admit a foot about 2' deep. It can terribly harm a leg. You'll need some sort of mark t avoid them yourself, but a lame zed will not be able to bring upper body leverage to bear to attack the fabric of your defense, and will be greatly slowed.

Plus its free.
Yes, great ideas, but I don't trust fences, if enough zeds/zombies/walkers whatever you want to call them collect, its all over, might as well let the fence fall. Skewers are a decent idea. I need more booby trap ideas though, and reinforcement ideas. I hope my apartment will be the 'hub' for survival in my town, law enforcement and others could collect there and we could set up a perimeter and clear out as much of the town as possible of zeds. Just some ideas... I need more, please? :ooh:
What you need, then, is some first-rate periodicals on the subject.

A well-written zombie novel or two should do the trick....
Such as this? https://www.youtube.com/watch?v=Ev46pQi-GlE
Last edited by jlc87 on Mon Apr 04, 2016 4:46 am, edited 3 times in total.

User avatar
JeeperCreeper
ZS Member
ZS Member
Posts: 2106
Joined: Mon Aug 25, 2014 2:49 am
Favorite Zombie Movies: Twilight... making zombies of our future generations
Location: Yo Momma's House

Re: Zombie Fort.

Post by JeeperCreeper » Tue Mar 03, 2015 3:58 pm

Make sure what you plan on, whether fantasy or reality or otherwise, is within the scope of the law. Booby traps are not. Swing over to the forum rules to better understand what I'm nagging about.
They see me trollin', they hatin'.... keyboardin' tryna catch me typin' dirty
Halfapint wrote:There are some exceptions like myself and jeepercreeper.... but we are the forum asshats. We protect our positions with gusto
zero11010 wrote:The girlfriend is a good shot with a 10/22.
Her secondary offense will be nagging.

User avatar
Stercutus
* * * * *
Posts: 11939
Joined: Wed Feb 10, 2010 8:16 pm
Location: Bouncing in to Graceland

Re: Zombie Fort.

Post by Stercutus » Tue Mar 03, 2015 4:02 pm

Unless I am missing something that Chevy will not fit through the door.

I didn't move your thread one of the mods did.
"Big Thanks - I promise to advance your agenda within the secret and omnipotent councils of the Trilateral Commission"

“No-one likes us, we don’t care.”

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 4:08 pm

JeeperCreeper wrote:Make sure what you plan on, whether fantasy or reality or otherwise, is within the scope of the law. Booby traps are not. Swing over to the forum rules to better understand what I'm nagging about.
Haha, okay... let me tell you what I mean by 'zombie traps'. It's basically a few... a wood chipper under the balcony, so any wandering zed would come and inspect it and be sucked into the chipper and be minced. Economical. :awesome: The other one would be a treadmill behind the apartment door, so any zeds that MIGHT get in (I'd have the steps knocked out/unscrewed/removed depending on SHTF situation) and just let them all tumble back. :lol: And what TheZone recommended, two foot deep holes to break their knees and incapacitate their legs so they can't move as quickly. And maybe some punji stick traps, given enough time? Not necessarily for zeds, but raiders/marauders. And this is AFTER the zombie apocalypse starts, not before when the law matters. Just brainstorming. :mrgreen:
Last edited by jlc87 on Tue Sep 01, 2015 10:47 pm, edited 2 times in total.

User avatar
jlc87
*
Posts: 73
Joined: Sun Mar 01, 2015 6:25 am

Re: Zombie Fort.

Post by jlc87 » Tue Mar 03, 2015 4:09 pm

Stercutus wrote:Unless I am missing something that Chevy will not fit through the door.

I didn't move your thread one of the mods did.
Oh okay, well the Chevy isn't mine. If I got a vehicle, it would be the Scion IQ, a sub-compact car. Maybe that would fit? :clap:

Post Reply

Return to “Zombie Combat Tactics”