Offroad94 wrote:To those talking about the zombies heading toward the gun shot, it wasn't a gun shot but rather "gun shots." Remember Shane shot when he was stabbed which is what got the notice of the zombies and the shot Carl let off was when let them zero in on the location. The one thing that annoyed me in the episode was in the beginning they break the barb wire fence to get to the zombie. Why would you do that to such a useful tool. Also should't they keep a better eye on the herd. The zombies were chomping on a fresh steak when the group showed up. If it was me I would of cut the usable acreage down dramatically. Then took the barb wire and set up a perimeter closer to the house. You could also set traps, digging trenches along the fence line or setting up trip lines. Because the bones of the zombies have to be brittle at this point, if you could break the ankle/legs of some it would make it a lot easier to repel an attack.
There's so much that the group could do better. I know that in a stressful situation it's easy to panic but the Zombie 'situation' has been going on for months in their fictional world and they have had a lengthy period of respite on the farm, there should have been plenty of time to consolidate, think and plan to be proactive; Get the house fortified and well supplied, keep lights out at night (or have blackout blinds) get fences repaired and keep gates shut. Put the cows in the most distant barn at night and keep them in a single, monitored area during the day. Try not to be observed by Zombies as you come and go from the farm. Don't go wandering around in the dark. Stay in pairs. - especially don't let the kid wander off around the land on his own!! Have a bug-out plan in place. These people are supposedly living with the day to day threat of being eaten alive - you'd think that they'd at least have a few ideas about how to make themselves safer.
Guns are a real double edged sword since they carry the potential to attract walkers at the sound of the shot(s), the more shots the more potential for unwanted attention - at least they have shown that Rick has started to figure that using quieter methods is smarter and is telling the others. Saves ammo for when you really need it too.
They should develop that - I'd guess that weapons like a pike would be pretty useful against isolated or small groups of Zombies. Also everyone should have a machete. Crossbows for taking out walkers stealthily at a distance. Keep the guns as a last resort or for specific situations where they make tactical sense. Oh yeah, and if you think there's a danger of walkers ina given area then wear some sensible clothing! It doesn't have to be a suit of armour but thick clothing and gloves along with helmets would be sensible at avoiding bites.











