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BattleVersion wrote:For my Family?...
Burn down the world, sure... But, I'm also willing to carry it on my shoulders.
AUA wrote:I hit most of the major points in the paper, and I have to say, this is a very authoritative work on projecting zombie-behavior with regard to external stimuli.
The title was a bit misleading, at least at face value; the assumption is that the reader knows that a 'cell' can mean "collection of units", or that 'black hole' refers to the trend of zombies being sent into a loop and not an actual, physical event (wouldn't that be scary?). Then again, that's why you guys have the jobs you have, because you can read into it either way.
If I understand it right, the title as defined by an average joe's approximation could be: "...Cohesion of zombies on the move, Formation of zombie 'cells' and 'supercells', Creation of 'black hole' zombie convergence events, Dispersion of zombie cells, and Explanation of abnormal zombie movement behavior."
AUA wrote: Here's a question. Let's say that you're outside, in a naturally echoic environment, i.e. in a densely urban area with primarily concrete/glass/otherwise solid surfaces. When inside of a building, the sound is self-limited because of the walls bouncing the sound within the building itself and into absorbent and/or dilutive areas like furniture, hallways, and so on.
Wouldn't that mean that the zombies would be naturally prone to forming cells/supercells/black holes outside, but that they would be bottlenecked the further one travels inside, because the sound cannot carry from inside to outside, where the majority of zombies are?
AUA wrote:Ah, so inside, the pinpoint, greatly-reduced echo inside would actually lead to zombies having a natural affinity to come together and form these 'cells'?
What about weapon usage? I'd imagine that most survivors are thinking in terms of firearms, but even a silenced gun can make as much noise as a completely unsilenced air gun (if you don't have a frame of reference for this, one of those Crosman 760 pellet/BB guns that you pump up, on about 4-to-5 pumps would be about right).
Assuming that a smart survivor would avoid combat at all costs anyway, if it couldn't be helped, what sort of strategy could be used to avoid cell formation near this hypothetical survivor? Since the sound from a weapon discharge is directed forward from the weapon, wouldn't that lead to easy location by a horde?
lailr wrote:The one thing I wonder, I live in the country, and hearing shots is not an uncommon occurence....A single shot would seem extremley hard to pin-point anything but a general direction, so you could get away with that right?
AUA wrote:The last bit does answer my question, and it more or less affirms my current strategy with zombie combat; "If you don't have enough ammunition to not only clear your entire neighborhood, but your entire town/city, metropolitan area, county, district, AND state/province, don't try to meet them head-on in combat." Even if you had all of that ammunition and/or were a martial arts master, one day, you might find yourself just a little bit off your game, and then..
It only takes a single encounter, a single mistake, for you to lose everything. Whereas if you avoid them at all costs, well, no encounter means that you risk nothing, because you didn't come into contact with any zombies to die from.
lailr does bring up a good point. In the country, sounds travel very far, but their location is ambiguous; the zombies would only have a general bearing. Of course, that could still lead them to find you, assuming that they don't have anything else to do and that they could remember to keep moving in that direction.
maldon007 wrote:Didnt read the paper yet, but I will... Quick though, in your zr (zombie reality), will zombies who did NOT hear/see/smell a given stimulus, follow others who may be a little closer/have better hearing/have eyes that have not been poked out by the rib bones of some victim?
That is, given the ones who didn't hear/see it, actually notice the others who did, moving off with purpose. I guess it's purely a question of how logic you assume is left working in their rotting brains.
maldon007 wrote:Another wonder I have had, zombies in buildings... Especially in cities where you might be in very stronly built structures, can they/will they get out? In sufficient numbers to make these black holes?
Point being, sure zombies will try and try to get into a structure if there is stimulus to keep them there, thinking food is close... But zeds that have been turned inside a building, probably even inside barricaded rooms, etc. Would they have stimulus/ingenuity to got out?
My thinking is, when the people holed up in a building are living, they do everything they can to keep the zeds out & unaware of their location... Blocades, boarded windows, sound dampeneing, blocked passages, etc.
So a fairly common scenaro would probably be, somehow infection gets in... One person hid a bite, one zombie gets in & bites a couple of people before being dispatched, zombie juice on some ones Mechanix glove contaminates the twinkies, etc.
So in cases like this (which might be quite common with a decent % of the population) you have people changing into zeds, inside a closed & more/less locked area... With little chance of being stimulated by zeds/people outside, at least not for an extended period (that might be needed to break out)... Wouldnt they most likely just walk around inside and bounce off the walls?
maldon007 wrote:If you check our fiction section here, you might find similar ideas to the black hole... Not exactly, but similar. And one I can think of (Mom's journal, to be specific) describes massive hordes which are more/less mobile black holes, slowly moving from coast to coast across the state of Fl, destroying most everything in their path.
I cant remember if the coriolis effect... or the moon's pull... or maybe more like your idea, some phantom stimulus was the cause, but it seemed to make sense in the story
Anyway, from that story I thought another detail might be added to your idea... One that could actually make your "black hole" even more like it's namesake.
The idea was, that the pressure of the thousands of zeds, all pushing one direction (in the case of the story, it was against a solid fortress wall) actually caused the very most forward zeds to get squashed into a putty-like zombie paste. I would think this might be the case with super massive z-black holes as well. The ones in the center might be smashed if the surrounding zeds were numerous enough. If you look at crowd disasters, like crushing deaths at soccer games & concerts, it would maybe take 1,000,000 or so to start the effect... Though zeds are harder to "kill", so maybe double or tripple it. Anyway, props to Kathy in FL for these ideas!
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