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 Post subject: Re: Zombox
PostPosted: Sun Jan 01, 2012 5:09 am 
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Location: 25,000 light years from the galactic core, spinning at approx. 67,000mph on a tiny rock called Erf
Liking the change in the zombies, being able to sneak instead of having the Z's automagically know where you are should open up a lot of different ways to play,

I was wondering how you are intending the weapons damage to work in the finished game? I personally would get a little frustrated if the Z's are as tough as the ones in your .gifs!! (and you have god mode.....cheater ;) )

Anyway, weapon/damage ratios how do? :D

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 Post subject: Re: Zombox
PostPosted: Sun Jan 01, 2012 10:59 am 
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Joined: Tue Oct 18, 2011 11:36 am
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There's still some balancing to do, but yea, the Z's are going to be pretty tough :)

I'll be doing lots of testing once the game gets closer to release, to make sure they're not frustratingly tough though.

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 Post subject: Re: Zombox
PostPosted: Sat Jan 21, 2012 3:20 am 
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Zombox now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

Click here to read more about the latest changes on the devblog. Or, view the following animations to see the building system in action!

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 Post subject: Re: Zombox
PostPosted: Sat Jan 28, 2012 5:12 am 
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More updates to Zombox this week!

New weapons can be crafted, building supplies can be gathered from fallen debris, the construction tool has been updated with repair/destroy models, and new particle effects have been added.

Watch this video to see all the new features!:

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 Post subject: Re: Zombox
PostPosted: Sat Jan 28, 2012 9:00 am 
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Location: 25,000 light years from the galactic core, spinning at approx. 67,000mph on a tiny rock called Erf
Stop teasaing me!

Glad to see you're making progress ;)

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 Post subject: Re: Zombox
PostPosted: Sat Feb 04, 2012 5:45 am 
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This week's Zombox update:

- more craftable items! Pipe bombs, molotovs, crossbows with explosive and flammable projectiles, and more!

Here's a .gif showing the molotov in action.

Here's a .gif showing the fire bow in action.

Here's a .gif showing the pipe bomb in action.

Here's a .gif showing the boom bow in action.

- now you can barricade doorways! Barricading a door gives it some extra HP, which makes it harder for zombies to knock it down. Here's a .gif showing the player barricading some doors.

- a new food system requires the player to eat at regular intervals, to prevent starvation. Here's what the food notification icon looks like (top right corner):

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 Post subject: Re: Zombox
PostPosted: Sat Feb 18, 2012 4:21 am 
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New updates to Zombox this week!

The world now features an elaborate, underground sewer system that you can explore by entering/exiting various manholes throughout the city. The sewer system features shops, medic stations, etc, and will eventually be filled with NPCs -- the remaining survivors of the apocalypse -- who you'll be able to interact with.

Here's the overall layout of the 3 main sewers (the largest one is still a work-in-progress):

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Here's a .gif showing the player entering a sewer, looking around a bit, and then exiting:

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 Post subject: Re: Zombox
PostPosted: Sat Mar 03, 2012 8:03 am 
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This week's addition to Zombox: NPCs!

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NPCs can work with you, or attack you, depending on how you treat them.

Here's a more in-depth description of all the new NPC features.

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